
- #HOW TO GET X PARTICLES FREE HOW TO#
- #HOW TO GET X PARTICLES FREE FULL#
- #HOW TO GET X PARTICLES FREE SERIES#
This chapter goes over several methods for creating cool futuristic looking FUI graphics using X-Particles.
#HOW TO GET X PARTICLES FREE SERIES#
Here Jon employs concepts learned earlier in the series to create killer HUD graphics. Topics covered: XP Cover, XP Inherit, Various Cover Modes, Triggering with Questions, Triggering Actions with XP TriggerAction Modifier, Morphing Multiple Shapes, Driving Dynamics with X-ParticlesĬHAPTER SIX: FUTURE USER INTERFACE aka FUI Jon breaks down several methods for achieving this effect. We’ve all seen those cool animations with a bunch of objects forming one object then fly off to form another.

Topics covered: XP Flock, Particle Rotations, Avoidance Behaviours, XP Flock Helper, Instancing Geometry, Animation Preparation, Instancing Transformations, ReTiming, Swarming on Surfaces with XPFollow Surface. Jon goes over techniques that will have your particles, flocking, swarming, and even crawling all over your scene. Just about everyone has encountered a job where you need some sort of flocking bugs, well this chapter is for you. Topics covered: Emitting from Splines, Surfaces, and Volumes, Particle Direction modes, Avoiding intersections, Falloffs, XP Trails, XP Direction Modifier, Intro to Caching, Spline Rendering
#HOW TO GET X PARTICLES FREE HOW TO#
He explains how to create shapes out of particles, reveal objects with particles, and the proper way to fill objects with particle volumes. Here Jon starts to introduce the concept of particles forming objects. Topics covered: Sticking Particles with Friction, Connect on Collisions, Questions and Answers, Understanding Sub-Frames, XP Groups, Intro to rendering XP You’ll also see Jon set up collisions where the snow gathers on objects in the scene. Here you’ll learn how to create light flurries all the way to a full-on blizzard.

Topics covered: XP Emitters, Particle Display & Color, XP System Object, Modifiers, Collisions, Spawning, Wet Maps, and Saving Presetsīuilding off concepts from the Rain Chapter, Jon continues the concept this time with falling Snow. Jon takes you through the creation of a simple rain particle setup then things get interesting as he shows you how to add collisions, dynamic splashes, and even wet maps. This is a great chapter to get your feet wet with X-Particles.


#HOW TO GET X PARTICLES FREE FULL#
You will get a full understanding not only of its many features but more importantly, you will learn strategies that will allow you to tackle complex particle animations. By the end of this training, you will have a firm grasp on X-Particles and how to fully utilize it on your next project.
